Astro - Ancient Relic Maya, Photoshop, VRay May 2012
This just my own interpretation of modern - ancient concepts. This was actually inspired by the movie "Transformers" where the robots are searching for the "all spark" -- the cube.
This was done in autodesk maya 2011, a simple model of cube then modified to a complex version where the cube appears to have a protective outline sheet of metal. The Bumpmaps are applied as well and i chose ancient type of rock / wood kinds of colors to create the setting itself. The fallen pillars at the background with unknown markings, the ground from a higher land, and then the floating relic.
Nothin special with the rendering, just Vray for Maya, vray sun and the camera chosen was attributed with a vray physical camera. Normal ISO setting, no depth of field (DOF was adjusted in Adobe PS)
Photoshop did a great job for me, especially when it comes to my color management, few tweaks on the Hue / Saturation control, then more upon refining what the temperature would be. Color dodge brush, skyblue in particular, helps me create the power generated by the relic towards the sky. I have attempted to use smudge tool in order to give it a wavy motion to its force, but i was not satisfied to its result, so i decided not to use the smudge tool. To show depth, i use blur for the background; then i flatten things up, applied radial blur (spin) just to create circular, pulsing motion from the relic.
Please comment on how can I improve in compositing, or any part of my workflow, because I am not that as good as anyone, yet, not stopping to practice and improve my works. Thankyou so much.
The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide